Journal Entry 5
Project C » Devlog
Date: 13-15.05.2024
Activity:
- Finished second and third biome
- Added Main menu, UI, and fading screen
- Bug fixes
Notes:
- When trying to raycast, I spent quite some time debugging because the ray was hitting the starting collider.
- As always at the end of making something, I realised that some parts of the code have a bad structure, and that the overall quality of the code went down, especially at the end when I wanted to finish.
- There are also many many things I would like to change or add, but I decided not to, because it would take too much time and wouldn't actually add anything significant.
- Overall, I'm quite satisfied with the result, although the game ended up bit different than how I envisioned it at the beginning.
Invested hours:
- Working on second biome and enemy behaviour with raycasting - 2.5 hours
- Managing camera borders, finishing enemy, adding sounds: 3 hours
- Working on third biome, figuring out lightning and shadows: 3 hours
- Finishing everything: 4.75 hours
- Minor changes and bug fixes: 1 hour
Outcome: build attached to this post
Get Project C
Project C
mff-gdintro-2024-c
More posts
- CreditsMay 23, 2024
- Journal Entry 6May 19, 2024
- Journal Entry 4May 13, 2024
- Journal Entry 3May 07, 2024
- Journal Entry 2May 07, 2024
- Journal Entry 1Apr 29, 2024
Comments
Log in with itch.io to leave a comment.
Overall interesting game without any major issue. The mushroom part was a bit confusing at the beginning.