The level is visually more complete, including lighting. However, personally, I didn't enjoy the aspect of memorization paired with unforgiving one-hit-kill obstacles. Even when the crystals are visible, platforming is extremely tight at times and hurtboxes don't match up with graphics, and the tight platforming is even more pronounced during the invisible parts. Having to repeat levels to refresh obstacle placement was also tedious - it would have been better to be able to return to the end of the level.
While unforgiving games like this may not be my favorite, it is still a good simple demo project in my opinion. The memorization aspects could be utilized in a more enjoyable way in another projet - perhaps with more forgiving obstacles, for example.
Interesting idea with memorization, but its not clear at the start, probably it is necessary to add some explanations, or highlight obstacles that player need to remember. I would also add some checkpoints, because it makes me nervous to repeat simple things twenty times:)
I like the idea. Some things I'd change - hide the healthUI, if the hearts are not important -more explanation would help. Imo would be nice to come up with a "story" why you can see it and why not. For example, that you have special glasses, that can see the spikes, but the contact on the battery isn't working properly and the glasses are turning off and on randomly. - The box imo should crash the spikes, not just go over them
If I understand the game correctly, this is a memory game, where you have to remember every step you make to pass the next level, where the spikes are invisible. The idea is great, but I would make the invisible parts more intuitive and clear, like probably "highlighting" the places, where the spikes are, or probably give some hints to the player after repeated failure. It gets really frustrating after a while, because even when you have quite good memory, you can't pass certain sections of the "invisible level", because there is nothing to help you to memorize the spike places. Overall cool idea.
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Giving 30 points.
The level is visually more complete, including lighting. However, personally, I didn't enjoy the aspect of memorization paired with unforgiving one-hit-kill obstacles. Even when the crystals are visible, platforming is extremely tight at times and hurtboxes don't match up with graphics, and the tight platforming is even more pronounced during the invisible parts. Having to repeat levels to refresh obstacle placement was also tedious - it would have been better to be able to return to the end of the level.
While unforgiving games like this may not be my favorite, it is still a good simple demo project in my opinion. The memorization aspects could be utilized in a more enjoyable way in another projet - perhaps with more forgiving obstacles, for example.
Interesting idea with memorization, but its not clear at the start, probably it is necessary to add some explanations, or highlight obstacles that player need to remember. I would also add some checkpoints, because it makes me nervous to repeat simple things twenty times:)
V druhém levelu, díra se spajkama - z fighting.
Overall dobrá hra, chtělo by to vyladit hitboxy u spiku. Jinak cool concept, přidat popisek, že click anything to continue a cool.
I like the idea. Some things I'd change
- hide the healthUI, if the hearts are not important
-more explanation would help. Imo would be nice to come up with a "story" why you can see it and why not. For example, that you have special glasses, that can see the spikes, but the contact on the battery isn't working properly and the glasses are turning off and on randomly.
- The box imo should crash the spikes, not just go over them
If I understand the game correctly, this is a memory game, where you have to remember every step you make to pass the next level, where the spikes are invisible. The idea is great, but I would make the invisible parts more intuitive and clear, like probably "highlighting" the places, where the spikes are, or probably give some hints to the player after repeated failure. It gets really frustrating after a while, because even when you have quite good memory, you can't pass certain sections of the "invisible level", because there is nothing to help you to memorize the spike places. Overall cool idea.